My initial idea for the project was quite different at the beginning. The things I considered doing at first included me illustrating a sound responsive music video, a graphic novel and even an animated typeface. I kept a little diary in which I wrote down my thoughts until I came to make some final decisions. Here are a few inscriptions that illustrate my thinking process and reflect in the artefact:
A couple of weeks ago my friend had me listen to a song he wrote. It was a figurative poem about his struggles in self-search, love life and alcohol abuse, written from his own perspective about how he sails out into the sea. I immediately thought that it would be a great piece to illustrate since it was so imaginative and at that point I’ve asked him if he could tell me a couple more stories concerning social and inner issues and that I would love to create a character based interactive narrative from his personal experiences.
Later today I also remembered a book I’ve found. It is a Steve Jackson’s and Ian Livingstone’s horror game book from the Fighting Fantasy collection first published in 1982. -..- I began thinking about the book again and thought that my final outcome being a movie would make less sense than a game. As of now, my idea is to create a web based game that explores the narrative through choices a person makes. I want to create a flowing aesthetic with a bright colour scheme and lots of white space, really focus on the character and things he interacts with. I imagine my illustrations having large empty landscapes, abstract shapes without outlines and the choices integrated within those illustrations. I imagine there would be at least three final outcomes, each having separate paths that cover separate issues.
To understand video games better, I had to begin playing them! A lot of what my artefact is about has to do with the experiences I had while doing so. I will now share a few games that inspired some elements of my design and thinking process.